*Note About Multi-Genres: If you choose this, then know that it's best to read all or at least skim through your member's post, even if your character isn't in that topic. As an Admin, your job is to make sure that all members are following your rules and all topics started by members are proper and suitable according to your rules.
-Picking a Genre For Your Roleplay:
Here is a list to pick from in what kind of roleplay world you want:
The point behind this is not to bite off more then you can chew, and having a clear direction in where you want the roleplay to go.
- Note About Mixing Genres: Please do be careful when mixing RP genres. Unless you're making a Multi-Genre roleplay site, then this is fine. However, if it's more on the line of a One-massive roleplay, then just keep in mind that some genres just have no business being together and can cause members to be torn on which direction to go in. Things like Wizard school and Domestic can be mixed. It can be setup that after members get done learning magic, they may go to the mall and grab a bite to eat and just chill with friends. This now has bits of reality (living out school life) with hints of fantasy (going to a magic school). Don't mix genres like Adventure and Domestic because members will try and do both and it's not going to happen. Since these are two opposites, members will be torn to either stay in town and build their life, or go outside and adventure. The whole point is to add two genres that aren't too far off from each other like a Futuristic Military roleplay, or a Historical Territorial roleplay.
-Manual vs. Automatic:
Your intentions, like mine, may be to make a really nice looking site with features no one else has. Added to that, we wanted to add these features without it turning into a second job when having to manage these features. Well, time to get smacked with the reality stick!
The truth is that if you add up things like a weather system or a character of the month feature, then it's going to be work because you have to manually change these features often. Another problem is that we think that we can add in features from our favorite games like: Final Fantasy, Dungeon & Dragons (The video game), and Pokemon. However, what we fail to realize is that these games are automatic, and they're programmed to automatically add or subtract our money/items/experience/Life points to our bank account/inventory/character.
We have to understand that if we choose to add money/items/inventory/experience/life points to our roleplay, the amount of work that it will take to manually manage these features.
Since your roleplay won't be automatic, it'll call for you to have to watch over your members to make sure they have added or subtracted accordingly with these features. But do you really have that kind of energy and time to watch over and make sure that your 10 members, you, and your staff will follow through with these features properly? If not, then I suggest keeping it simple and only adding what you can handle. For example, only add the money system and maybe a weather system, but nothing more. Or add the life and experience system but nothing more. Make it easy on you and your staff to keep track of these things.
-Adding Battles to Your Roleplay:
If you want a roleplay that's all about battling, then that's cool. However, I have seen so many sites leave it up to their members to fight fair, and geez, I can't stress enough what a huge mistake that is! The reality of it is that members aren't going to do right with that much freedom. The real truth is that nobody wants to die or lose. So, how do you keep it a fair fight without members acting up? I suggest using a dice roller. I will admit that it is hard to find a really good one. But fear not, I have found a pretty good one. One that allows you to not only roll some pretty random numbers, but also lets you choose how high you want the numbers to go, and wait, get this, it even lets you monitor the rolls to see if your members are cheating or not! I think I just died and went to roll dice heaven *sigh*. Okay, well, here's the link to this lovely site:
-Hamete virtual dice server: https://dicelog.com/joinlogdice
-Invisible Castle Dice Roller: http://invisiblecastle.com/
-The Reality About Having a Live Chatter Box:
Sure just about everybody and their mama has one on their site. Heck, I even had one on mine! But I see and seen the danger of having one. My little brother and I weren't able to get much work or posting done because we became addicted to pressing the 'refresh' button on it. We wanted to know what our members were going to say next, and that took presence over roleplaying. I have also read countless of times when members are complaining in the Live CB that they're bored...
So the reality behind it is that you're not going to get much work done with it around, nor will your members be inspired to post much if they can just hang around and chat about random rubbish. Sure it's great for quick communication, but it's so quick that it will cause laziness with your members. Why search for what they're looking for when they can just bug you to the point of pointing out the topic they're looking for? Heck, they'll get so lazy, they'll even want you to post up the topic link in the LCB instead of them actually finding it themselves! (Yes, this has happened)
Also, be aware that most LCB don't offer the feature (Unless you pay for it) of actually being able to ban a member from it if they start acting up (Such as: cussing members out, doing identity theft to other members, or posting up naughty images). Sure, you can make rules, but the reality of it is that when they break it, you can't ban them or delete their comments. And once they know this, then they can continue harassing the LCB until you may have to remove it. And trust me; I have seen some pretty nasty conversations get out of hand in a LCB with the Admins and Mods struggling to try and calm it down only to fail. Their threatening words of banning mean nothing if they can't back them up.
Remember, you can have full control with a Topic Chatter box by deleting post or blocking guest from posting within the Topic Chatter box. Having members to log in into your site prevents identity theft, which can easily happen on a LCB. Also, since it's slower to post in a Topic Chatter Box, it gives people a chance to think before they type and gives them the chance to edit whatever garbage they may spew. So, if you want a social site, then I suggest a LCB. But if you're a hardcore roleplaya, then you might want to skip adding one. Though I'm not for adding a LCB to a RP site, nor am I for paying for features just to ban or delete comments on a LCB, I'll still provide some links for you to pick from if you still want one: